Computer Applications in Archaeology – Call for papers

7 Nov

Hey guys,

We are pleased to announce that the call for papers is open for our session in the CAA conference that is taking place at the University of Southampton in March 2012.

Loc(i) Motion: Current technologies and computational methodologies for exploring human movement in the past and present

Patricia Murrieta-Flores*, Angeliky Chrysanthi* and Stuart Dunn^

*University of Southampton

^King’s College London

Human movement and mobility has always been a challenging topic in the field of archaeology –involving research both in past and contemporary settings- due to the static nature of material culture which usually conditions both its interpretation and reception. Research on movement also, features in discourses pertinent to spatial perception, wayfinding and embodied experience providing thus, an ideal ground for interdisciplinary research.

Movement in past societies can be considered a scalar phenomenon whose study requires the consideration of diverse temporal and spatial scales. In order to understand how people travelled and moved during the past, it is necessary to delve into a series of theoretical and practical issues that range from the basic variables and factors that affect human movement such as physiology, perception, and social relationships, to the specific conditions of the environment in which the studied society lived. In the past decade, a wide range of computational approaches in different disciplines has been developed helping us to shed light into a variety of hypothesis related to human movement.

Similarly, current technological advances in motion capture, tracking systems and simulation techniques enable the study of human movement and the experience of moving both in real and virtual spaces; and to extrapolate from one to the other. This has unlocked a variety of new territories for research and practice-led work which informs the computer-mediated fields of heritage such as site and visitor management, fieldwork, serious games in cultural heritage, museology and visitor experience studies. It also allows us to (re) consider some of the assumptions that lie behind the capture and presentation of 3D imagery of archaeological features and environments.

The purpose of this session is to bring together the various technologies and computational methodologies used by archaeologists and other specialists that explore past and present human movement. We also welcome papers that examine potential lines of collaboration on this topic between a diversity of fields like physiology, psychology, archaeology, heritage management, design and computer science.

http://www.southampton.ac.uk/caa2012/submissions/index.html
Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

%d bloggers like this: